Social Security | Effectiveness is greatly reduced when allies are away. |
Critical Miss | Missing attacks causes damage. |
Sorry! | Watch your aim. |
Supportive | Power is greatly reduced while not under the effect of a boon. |
Barbaric | Only two-handed weapons are effective. |
Double Tag Team | Two players must remain out of combat. |
Tenderfoot | The floor hurts you. |
Weak Link | If one party member dies, all die. |
Steadfast | Incoming damage is increased while endurance is low. |
Hardcore | You cannot resurrect allies. |
Conscientious Objection | Combat is agonizing. Abstaining will make you feel better. |
Nemesis | Certain enemies will deal more damage to you. |
Carriers | Enemies spread a plague when defeated. |
Finish Them Off | Damaged enemies are healed when unattended. |
Mist Stalker, Part Two | Return of Mossman. |
Paranoid | The effects of combat are always active. |
Butterfingers | Take damage when swapping weapons. |
Dance Fever | If you can stand, you can't stand the urge. |
Finesse | Two-handed weapons are very ineffective. |
Dangerously Defiant | The unshakeable buff grants extra damage. |
Tag Team | One player must remain out of combat. |
Stay Aloft | You cannot deal damage while on the ground. |
Stamina | Outgoing damage is reduced when endurance is low. |
Bloodlust | Combat is agonizing. Get a kill for relief. |
Playing Favorites | Untargeted enemies take half damage. |
Keep Them in Line | Damaged enemies gain boons when unattended. |
Outflanked | Enemies do more damage when attacking from behind or the sides. |
Mist Stalker | The Mossman stalks you through the fractals. |
Conditional | Enemies cannot be damaged unless they are afflicted by a condition. |
Positional | Frontal attacks are ineffective. |
Last Laugh | Enemies explode when killed. |
Antielitism | Elite skills cause death. |
Doctor Death | Skills from the healing slot cause death. |
Enrager | Enemies deal extra damage when wounded. |
No Second Chance | Downed state equals death. |
Social Issues | Nearby allies reduce your toughness. |
Malefactor | Take damage when you apply boons. |
Infection | Healing power is reduced. |
Broken Mirrors | You cannot reflect missiles. |
Social Anxiety | Nearby allies reduce your power. |
Eye See You | You cannot become invisible. |
Social Awkwardness | Nearby allies reduce your healing effectiveness. |
Losing Control | Outgoing control effects have reduced effectiveness. |
Impotent Potion | Boon duration is reduced. |
Determination | Enemies occasionally become invulnerable. |
No Pain, No Gain | Enemies receive random boons when dealt critical damage. |
Reflection | Enemies randomly reflect projectiles. |
Sick Day | Random conditions are applied to you when you deal critical damage. |
Tepid Toxins | Your condition damage is reduced. |
Resistance Is Worthwhile | Enemies randomly block attacks. |
Fleeting Precision | Your critical chance is reduced. |
Overextended | Take damage when you deal critical damage. |
Sluggish | Recharge rate of skills is reduced. |
Ill and Chill | Poison, chill, and confusion have unintended effects. |
Soft Thorns | Bleeding, immoblize, and cripple have unintended effects. |
Antigravity | Knockdown and blowout have unintended effects. |
Injustice | Retaliation, might, and stability have unintended effects. |
Empyrean Suffering | Burning, blindness, and fear have unintended effects. |
Not So Fast | Swiftness, fury, and aegis have unintended effects. |
Ticklish | Torment, vulnerability, and weakness have unintended effects. |
Anticoncussive | Daze and stun have unintended effects. |
Tainted Renewal | Regeneration, protection, and vigor have unintended effects. |
Agonizing Expedition | You are frequently afflicted with agony. |
Reaper | Death periodically strikes. |
Ensnared | Spike traps periodically appear. |
Halloween | Something terrifying periodically appears. |
Shield Your Eyes | Birds attack periodically. |
Black Death | A condition-spreading plague periodically appears. |
Tremors | Tremor |
Minefield | Explosions periodically occur. |
Frosty | Periodically leave a patch of chilling frost. |
Stormy Weather | Lightning periodically strikes. |
Your Pain Is Delicious | Enemies have life-stealing attacks. |
Afflicted | Enemies apply random conditions. |
Precise Predators | Enemies are more likely to deal critical damage. |
Wavering | Lose endurance when you are struck. |
Can't Kick Back | You cannot deal damage while downed. |
Staggering | Incoming control effects are more serious. |
Lethargic | Reduced endurance regeneration. |
Thorny Shield | Take damage when you block an attack. |
Impaired Immunity | Conditions applied to you last longer. |